Sunday, April 13, 2014

Judice - SM1337 - District 268

Judice        1337 E9B2000-8    Lo Ni Fl Ba        321


UWP:E9B2000-8Location:Spinward Marches/1337System:Judice
Starport:EFrontier, no fuel, no repair
Planetary Size:9Medium 14,400 km
Atmosphere:BCorrosive
Requires Vacc Suit
Hydrosphere:220 percent surface area
covered by (fluid, non-water) oceans
Population:03 research scientists
Government:0None
Law Level:0No Restrictions
Tech Level:8Pre-Stellar (superconductors)
Base(s):Research Station
Zone:Green: Unrestricted
# of Planetoid Belts:2# of Gas Giants:1

Judice is a pretty bleak, barren world.  The corrosive atmosphere, heavy gravity (1.25g) and lack of water in the fluid oceans mean that there will never be a sizable lure to population development on the surface of the world, without extensive protective environment construction.  One of the curious surface anomalies of Judice are the formations of large "mushroom-buttes" as they have been nicknamed by the scientists working at the research station.

Artwork by Jorge Jacinto at http://jjcanvas.deviantart.com/

Currently, the only "permanent" inhabitants of the planet are three members of a research team, working a heavily robot-augmented research laboratory located at the edge of one of the "seas" of the planet.  The researchers are employees of one of the many bio-chemical divisions of Schunamann und Sohn, AG LIC (SuSAG LIC). They are operating "Research Station Aleph-9" under a contract to the Imperial Navy Research Institute.  The research center is heavily augmented by robots, both SuSAG and Makidkharun manufactured.

Heavily automated, robotic Chemical Lab at Research Station Aleph-9
The corrosive atmosphere is a Nitride mix with significant amounts of Nitric Acid vapor in it.  This leads to the seas being mostly Nitric Acid.  The chief reason for the research station being located here is that it is investigating the development of a life form showing definite early signs of sentiency.  This "amphibious" species have been nicknamed Judice-Men, or the Judicks.

Adult Judick, posing for the camera
The Judicks spend much of their life under the surface, and rely for building material on the production of a sort of resin as a by product of their processing breathable gas out of the nitric acid seas.  This they use to build amphibious hive like structures, that have complex underground components, leading to deep, protected nesting areas, and then raising up out of the water to provide a sort of communal hive "town".

Judick Hive Town, Nom Perg (Perg is the Judick thought-sound for "home")

The Judicks are not counted in the planetary population, because of some scruples about their sentience status with the Imperial Scouts and the Imperial Navy taking, curiously, different views on the matter.  The researchers have built robots that imitate Judicks, and they have made contact, and carry out a sort of trade (the Judicks produce tools and devices out of their gil-resin, and each clan specializes in a certain tool - these they trade with other clans) with the robotic Judicks.  The Imperial Navy Research scientists see no problem with this, but the Imperial Scout Service believes it can be highly damaging to a developing species if they realize that they have been dealing with "artificial" beings.  So the two branches declare the "sentient" question differently.  Luckily, as Judice is not an Imperial world, the question can remain unanswered.

The main Judick hive town that the researchers have dealt with is at Nom Perg (pictured above).  The two external platforms were built by the Imperial Robotic Judicks, and serve as docks for their special purpose hardened skiffs.  

The station personnel are:
 Dr. Zendiyya ("Zen") Armis (human female Xeno-Biologist, team lead)
 Dr. Harlan Padwell (human male Bio-chemist)
 Honored Scholar Garn Pharuun (virushi male Robotics expert)

Honored Scholar Garn Pharuun (art by Brian Gibson and Rob Caswell http://arcas-art.deviantart.com/)


System Details
Primary: Vijf/Yedi 1337
Addis - Orbit One - Inner Zone - Storm World (size 5)
Basile - Orbit Two - Inner Zone - Radiation World (size 4) - one moon (Kenner, size 3)
Xevious - Orbit Three - Inner Zone - Worldlet (size 3) - no moons
Colfax Spill - Orbit Four - Inner Zone - Planetoid Belt
Judice - Orbit Five - Habitable Zone - Size 9 - two moons (Hornbeck size 3; Combe size 2)
Darrow Belt - Orbit Six - Outer Zone - Planetoid Belt
Gretna - Orbit Seven - Outer Zone - Gas Giant - three moons (Minden size 7; Natchez size 5; Parks size 3)
Elton - Orbit Eight - Outer Zone - Ice World (size 7) - no moons
Fordoche - Orbit Nine - Outer Zone - Worldlet (size 2) - no moons

Judice System

Saturday, April 12, 2014

Ling Standard Products Air/Raft

The Nightingale lab ship carries, in addition to the ship's Pinnace, two standard air/rafts.

The two on the ship have been manufactured by Ling Standard Products, and remain one of the best (and longest lasting) product lines of LSP's civilian vehicle manufacturing division.

Artwork by Wayne Peters, from his site at http://scarecrovv.deviantart.com/
The rear seats can fold down, into the floor of the unit, making for a clear cargo space, in addition to the enclosed compartment at the rear.

Specifications:
TL 8
600,000cr
6 tons, 27 cu. m (6 x 3 x 1.5), 2 displ. tons.
The standard air/raft. Max 120 kph, cruise 100 kph, NOE 30 kph.
Crew: 1 (driver) plus 4 (passengers).
Duration: 70 days (210 days of 8 hours each).
Cargo: 4 T (4 cu. m).
Includes avionics, 50-power radio. Unpressurized.

Tuesday, April 1, 2014

Talos - SM1436 - District 268


Talos         1436 E333532-9    Ni Po              820

UWP:E433532-9Location:Spinward Marches/1436System:Talos
Starport:EFrontier facility, no fuel, no repair
Planetary Size:4Medium 6,400 km
Atmosphere:3Very Thin
Requires Respirator
Hydrosphere:330 percent surface area
covered by oceans
Population:5Moderate Population
800,000
Government:3Self-Perpetuating Oligarchy
Law Level:2Low Law
Portable Energy Weapons Prohibited
Tech Level:9Early Stellar (fusion power)
Base(s):None
Zone:Green: Unrestricted
# of Planetoid Belts:2 # of Gas Giants:0

Talos, is a world with an insular culture that while technically capable of star flight, choose to not engage in any off planet activities, not even space flight.  The inhabitants (Talosians) are of a genetically distinct version of Humans, differing from Solomani, Vilai, Zhodani, and even Darrians.  The culture went through a regression, and spent an unknown amount of time at TL1.  They have their own mythology about their origin and place in the universe, and it is based on the idea of divine intervention, and other ethnocentric views.  Talosians do not share any biology with the native lifeforms of their planet, however, and their actual world of origin is unknown.  This is half of an enigma surrounding the system referred to as "The Mystery of Talos" - the other half is described below.

The cold tundra-like landscape of the Smokey Plains

The world is quite cold.  It is the third of three chasing moons, all following the same orbital path, around a large world, Hasiman.  Curiously, Hasiman is also the name for the home of the devil, in the chief Talosian religion, which is simply known as "the way".  Talos, along with Candor and Timber, are the names for the three "first sons of god" and have been given the eternal task of making sure the devil does not escape from Hasiman.


The population of the world is divided up into thirteen different population centers, referred to each as a Beydom.  The native population of Talos is very, very similar to Humans, but (as noted above) with particular distinctions at the genetic level (extremely minimal DNA difference from "standard" humanity).  They are curiously inter-fertile with the other strains of Humanity, but they would never, culturally, seek out such a union.  In appearance, they differ only in having developed slight different face structure, with larger eyes.  Internal organs are very nearly the same, with slight variations in intestinal flora.

The political situation between the 13 Beydoms varies enough that there are occasional conflicts, some resulting in military action.  Because of this, each Beydom maintains their own household guard.  Apart from that, in the tradition of "the way" there is the concept of becoming an adult - which involves some spirit quest and a rite of passage ordeal, often in the wilderness, and often mimicking a hero's journey.  These usually culminate in combat against one of the many dangerous large predators of the planet. The ordeal is made more difficult by the challenging planetary conditions - cold, sparse food, very thin atmosphere (which Talosians can breathe unaided, but it does tire one out quickly).

Most structures of the Talosians are very large, sprawling affairs, with multiple buildings connected.  They have adapted somewhat to life with the local atmosphere, not requiring respirators (unlike off-worlders), but it is still quite cold.  Their buildings are not only warmed, but the air is treated with a variety of different aromatic humidification techniques - to make it slightly heavier, and have different mood-based smells.

Surface map of Talos - each hex is 128km
The Thirteen Beydoms of Talos
A. Jirka of the North
B. Eltarn
C. Dele
D. Andoo of the South
E. City of Opals
F. Sirsy
G. Vern
H. Arkwell
J. Bovisar (Capitol City, home of the Beylar Bey) - Opulence Field spaceport
K. Therdic
L. Kallic   
M. Auris  
N.  Night

The City of Opals is a cursed city, and none from other Beydoms may mention its name.  Each of the cities, as well as being capitol to a Beydom by the same name, is also home to a spaceport.  Robot piloted anti-grav vehicles typically fly routes between the Beydoms.

The three Beydoms that ring the Sea of Fire - Therdic, Kallic and Auris - are often referred to as the Rebel Three, or the Outsiders.  They are often in contention with the Beylar Bey whenever the Council of Brothers is called. (The Council of Brothers is a sort of league of nations, the closest thing to a unified planetary government)

The local tech level has enabled Talosian society to adapt to an economy of artificial (domed) agriculture on a very, very large scale.  Almost all the local required food is grown in domed agri-centers, tended to by robots.  Talosian robotics, while not as advanced as other worlds or cultures, is found everywhere in their society where manual labor is required.  Talosian workers typically do not do "work", they supervise robots that do the work.

The only sorts of manual labor not done by robots, are personal care services - grooms, butlers, dressing servants, cooks - these jobs are all done by various castes of Talosians.  It is an employment relationship referred to as "caste-work", but one where a lower caste Talosian will become attached to a family of higher caste Talosians, and work for them for life, eventually marrying another caste-worker.  Caste-work is promoted by "the way" for members of the poorer castes, as service is seen as the purifying path to reincarnate at a higher caste.  The Beys and Beylar Bey are all of the highest Caste, known as being "one with the way".  Many caste-workers are quite well compensated, but would never think of leaving their position.  There is the high caste, a tradesman's caste, a laborer's caste, and the lower caste.  In addition, there is also a warrior caste, which is seen as temporary path in life, and one which must not be followed for too long, lest it keep one from reincarnating properly.

Caste-workers (of the lower caste), like all other levels of Talosian society, benefit from the ownership and reliance on robots for manual tasks and labor.  Manufacturing beyond what is needed to maintain the economy is of no interest to the Talosians.  They have enjoyed their current way of life for centuries, and wish to continue doing so.

The robots of Talos are in no way anthropomorphic, but rather utilitarian designs, usually of squat round or square bodies, with arms and attachments suited to the labor they are designed for.  It is a violation of "the way" for a machine to purposefully imitate a man or woman, and because of that, Talosian robots do not speak.  They understand speech (as much as they can at TL9) but do not respond in speech.  A Talosian might consider an anthropomorphic (or humaniform) robot to be a sort of blasphemy against "the way".  Those few Talosians that leave the planet, and interact with interstellar society might find this distasteful, but accept that other peoples do not share their views.


Overall, the Talosians have a very peaceful society.  Their culture, based on hero journeys and deeds of adventure, is guided by "the way" to be a life placing one in opposition to one's environment.  So the hero journeys are out in the wilderness, against the climate and wild beasts - not in warrior combat against other Talosians.  In spite of a relatively low law level - it would never occur to a Talosian to tell someone that they could not carry a weapon, or do a certain deed - their culture is one based on mutual respect for person and property.  When necessary, local law enforcement are armed and armored at a TL9 level.  Talos is a non-industrial, poor world - and the local population is quite happy with their way of life.




System Details
Primary - Zes/Alti 1436
Golden Harm - Orbit One - Inner Zone - Size 11 Radiation World
Otter's Belt - Orbit Two - Inner Zone - Asteroid Belt
Swan's Belt - Orbit Three - Habitable Zone - Asteroid Belt
Hasiman - Orbit Four - Habitable Zone - Size 15 Big World - Three chasing moons (Candor, Timber, Talos)
Red Wing - Orbit Five - Outer Zone - Size 1 Worldlet
White Tail - Orbit Five - Outer Zone - Size 4 Ice World

The various Beydoms of Talos are each ruled by a Bey, which come together in a "Council of Brothers", at the capitol city of Bovisar.  The Beylar Bey, first amongst the brothers, is currently an individual called Ramashan the Lion.  He dwells at, and resides over the Council of Brothers, from the "Palace of Lions", 10 kilometers north of the outskirts of Bovisar.  It is located at the edge of the World's End Glacier, which is slowly moving south and melting into the eastern reaches of the North Dragon Sea.

Palace of Lions, at the edge of the World's End Glacier

The Mystery of Talos

The second half of the Mystery of Talos is the mysterious starship that has, throughout recorded history, appeared in the Talos system from time to time, and aggressively destroyed any and all that come to visit.  It was there in Pre-Imperial times (although older records from various interstellar governments - the Sword Worlders, Darrians, and Sindalians - have all gone through periods where such records would be lost), but disappeared by the year 151.  Then, centuries later, it re-appeared in the year 708, and only disappeared again that year when it was visited by armed ships.  300 years later, in the year 1008, the Imperial Interstellar Scout Service officially lifted the Amber Zone warning about the system.  That has been just over a hundred years ago, and the mysterious ship may, at any time, return.  See the following article for further details on the Talosian Mystery.

From the Imperial Encyclopedia:

Talos is a world shrouded in mystery. Neither the shipwrecked Rule of Man Solomani who colonized Noctocol (three parsects away) around -2000, nor the Sindalian Empire mining colony established on Collace (two parsecs away) in the -1400s recorded anything unusual about Talos before they lost jump capability. All early Darrian records concerning Talos were lost during the Maghiz, so the earliest documented account of the system that we have dates from a Sword Worlds survey expedition that visited Talos in -147. The scouts found evidence of sophont habitation in the form of highly-distorted, undecipherable radio signals. However, no further details could be learned because a massive (50,000 tons) bronze-colored spacecraft of highly unconventional design that was in orbit around the planet moved to intercept and fired warning shots every time the survey ship attempted to approach. It was also evidently jamming all transmissions to and from the planet.

There is a break in Sword Worlds records caused by the aftermath of the War of the First Rebellion, but Darrian archives indicate that the mysterious vessel was still standing sentry over Talos in Imperial year zero (0). However, by the time that the first Imperial scouts visited Talos in 151, the strange spacecraft had disappeared. The planet proved to be inhabited by what at first seemed to be a mostly unremarkable human population of about 250,000 that was living at Tech Level 7.

The Talosians were entirely ignorant of the fact that a huge, alien craft had once orbited their world, and knew very little of their own history. There had evidently been a centuries-long period of severe technological and scientific regression (to TL-1) during which the facts about how, when and why the planet was settled had become lost in the mists of history. Talosian mythology is vague and includes many elements (such as divine intervention) that are patently absurd. It is also contradictory, particularly insofar as mythical accounts of the planet’s settlement incorporate both the themes of banishment for misdeeds (mirroring the Garden of Eden myth on ancient Terra) and of finding blessed refuge at the end of a perilous flight from monstrous enemies.

The Sword Worlders had speculated that Talos was a Darrian colony that had become isolated after the Maghiz, but the Darrians themselves rejected this theory because the mysterious spacecraft bore no resemblance to any known Darrian design. When contact was finally made with the inhabitants, they were found to be genetically distinct from Darrians, Solomani, Vilani and Zhodani alike, and spoke a language that appeared to be entirely unique and unrelated to any other known human tongue. This has prompted most experts to theorize that the Talosians are the last survivors of an unknown spacefaring culture that had arisen somewhere in the Trojan Reaches and disappeared before the era of the Sindalin Empire (-2074 through -1441).

The ‘Mystery of Talos’ was of interest only to historians and linguists until 708, when the mysterious vessel inexplicably reappeared, and resumed its former habits of intercepting all ships that attempted to approach the planet. It took nearly 100 standard days for the Imperial bureaucracy to make up its collective mind to intervene in a system beyond its borders, but when an Imperial Navy task force finally arrived at Talos, the intruder immediately disappeared. Imperial and Sword Worlds vessels were both present, but could not follow the craft as it moved off under extremely high acceleration (10-12G). Since no jump signature was detected and an intense search of the inner system revealed nothing, it was concluded that the intruder had fled to the unsearchable vastness of the system’s Oort Cloud. There have been dozens of reported encounters with the strange vessel in the remote, sunless reaches of the Talos System over the past four centuries, but none of these has ever been confirmed.

The most widely accepted theory is that the intruder is an automated vessel that continues to mindlessly follow its ancient and inscrutable programming. The most fascinating and perplexing question, of course, is whether the craft was protecting the Talosians or imprisoning them on the planet, but other riddles abound. Whatever its purpose, why did the intruder disappear and then return five standard centuries later? Its flight from the Imperial Navy task force in 708 seems logical enough, but why has the intruder never returned to the inner system in the four centuries since? Last but not least, who or what built the vessel in the first place? Popular speculation on this last question inevitably points to the Ancients, whose homeworld has been tentatively placed in the neighboring Five Sisters subsector, but most reputable scholars reject this notion because human inhabitation of Talos is at most 2,500 standard years old.

Although the rest of known space is endlessly fascinated by the ‘Mystery of Talos’ the Talosians themselves are not. Their society is extremely conservative, isolationist and politely, but firmly, disinterested in offworld affairs. Only a handful of Talosians speak Galanglic or any other ‘foreign’ language, and offworld visitors are rare and generally treated with courteous disdain. Anthropologists and sociologists have speculated that these the traits can somehow be traced back to the founding of Talos, but cannot agree on the reasons behind them.

Although they are technologically capable of interstellar travel, the Talosians have not even bothered to develop an in-system spacefaring capability beyond that necessary to send communications satellites into orbit. And, despite the fact that Talos sits at a strategic junction where the Collace and Glisten arms of the J-1 Spinward Main intersect, no proper starport has ever been built and interstellar trade is minimal. This does not, however, prevent the Talosian government from making a hefty profit by charging visiting spacecraft exorbitant fees for refueling in the planet’s oceans (the system has no gas giant).

Talos is governed by a council of hereditary oligarchs who rule a collection of small city-states scattered around the shores of the planet’s oceans -- each of which generally has its own E-class landing facility. Governmental institutions are minimal and neither provide many services to the inhabitants nor impose any significant restrictions on their economic, political and social freedoms. Although the climate is cold (average temperatures hover just above freezing) and the atmosphere very thin, the Talosians have created a sustainable society based on hydroponic agriculture, and small-scale industrial workshops and resource-extraction enterprises. Despite the low Law Level and easy availability of weapons, crime is rare and Talosian society has been at peace with itself for half a millennium.
Off World Facilities

Communications Outpost - Radiance Station - In orbit around Talos.  Providing communications between the downport (Opulence Field) and any off-worlder trade.  There is a regular duty staff of 30 Talosians manning the station.  Occasionaly, off-worlders will be found here, working with them.

Science/Research Lab - Paas Laboratory - Biology research station on the surface of Candor.  There is a lab ship in orbit, funded by Collace University, and a rotating crew of six biologists work on the prefab lab on the planetary surface, observing the curious arthropods of Candor.  There is almost no vegetable bio-mass on Candor, but an incredible amount of animal biomass, almost all of it exoskeletal invertebrates, ranging from the near-microscopic, up to the gargantuan.  Leading the team is Dr. Kren Jaxom.  Her assistant is a Vargr, Prime Scholar Arrug Hush Mak.  The rest of the team is human.

Power Generation Facility - Cygnus Power Station - A massive array of solar cells have been discovered covering most of the surface of the largest asteroid in the Swan Belt (nicknamed Cygnus, but properly Swan-8914).  The surface of the arrays have a smal microculture of nonobots living on them, keeping them clean by cleansing dust and debris off the surface.  Neither the collector plates nor the nanobots have been able to be identified, and lack any indication as to their age or source of manufacture.  Further inquiry has not been made, yet.  Sub-surface structures have been recorded by the Imperial Scout Service, but not explored.

Saturday, March 29, 2014

Dallia - SM1435 - District 268

Dallia        1435 B8B5883-9    Fl                 610

UWP:B8B5883-9Location:Spinward Marches/1435System:Dalia
Starport:BGood, refined fuel, spaceship repair
Planetary Size:8Medium 12,800 km
Atmosphere:BCorrosive
Requires Vacc Suit
Hydrosphere:550 percent surface area
covered by oceans
Population:8Moderate Population
600,000,000
Government:8Civil Service Bureaucracy
Law Level:3Low Law
Heavy Weapons Prohibited
Tech Level:9Early Stellar (fusion power)
Base(s):None
Zone:Green: Unrestricted
# of Planetoid Belts:1# of Gas Giants:0

Dallia/1435 is a very curious world in District 268. It is located along part of the Collace Arm, and is also connected to the Spinward Main. As such it sees a lot of trade traffic, and has built up a reputable class B starport. The orbital component is called Raleigh Highport.

Dallia was first settled by colonists leaving Mora, approximately 700 years ago.  The curious cave structures (see below) on Dallia were known, and some terraforming was enacted in order to make them suitable for human habitation and exploitation.

The subterranean hive system, in contrast to the barren surface.


The surface of the world is harsh, covered by chlorine seas, rough mountain ranges, and a corrosive atmosphere.  There are several navigational beacons guiding visitors to the main down port (located underground in a massive cave complex, see below), known as Essex Station.  It is located in the Serapis Hive.

Navigation beacon on the surface of Dallia

Approximately 160 years ago (840), because of Dallia's growing population, the government (Commonwealth of Dallia) attempted to buy out the Ag Worlds Combine (an alliance of Motmos/1340, Tarkine/1434, and Tarsus/1138 - three worlds that produce the bulk of the food for the worlds along the Collace Arm). Forine/1533 and Collace/1237 opposed the move, because they (like many other worlds) rely on the Combine for much of their own (imported) food.

When Dallia was first colonized, in the early 4th century, by colonists from Mora - they came and found the fabled Caverns of Dallia.  These are vast honeycomb networks of hexagonal caverns - miles and miles across, evenly placed around the surface of the planet.  The different "chambers" in the honeycomb are all able to be sealed off from each other.  It is not known who constructed these massive chambers, but they are certainly artificial (not natural geological processes).  The chambers themselves are sometimes four or five kilometers high, and they are often fourteen or fifteen kilometers across.

Approach to the Essex Spaceport, in the heart of the Serapis Hive

It appears that the exploration and settlement of the caverns took place all on the same horizontal level of cavern, however, recent geological discoveries made by researchers funded by Sternmetal Horizons have uncovered deeper layers of caverns.  Some of these were infested by some (unsuccessful) attempts to introduce biological specimens to Dallia, in the hopes of creating a food ecology.  The attempt was unsuccessful, but in some of the caverns, especially, under the Apshai Hive the re-discovery of those lifeforms has resulted in identifying some vast fungal and mushroom forests, with growths of truly astonishing sizes, along with species of aerial floaters, and subterranean reptiles that have grown to truly massive (dinosaur-like) proportions.

Re-Discovered lifeforms in the deep caves under Apshai Hive

System Details
Primary - Zes/Bes 1435
Hayes - Orbit One - Inner Zone - Size 8 Radiation World - Size 2 Moon (Throckmorton)
Barton - Orbit Two - Habitable Zone - Size 17 Big World - Size 8 Moon (Dallia)
Budleigh Belt - Orbit Three - Outer Zone - Asteroid Belt
Devon - Orbit Four - Outer Zone - Size 2 Worldlet


Non-Mainworld Facilities
Hayes - Size 8 radiation world, no known facilities, surface or orbit. Visited regularly by robotic landers, from Arkin Center, on Throckmorton.
  • Throckmorton - Size 2 moon around Hayes, on the surface is the "Arkin Center" - a manufacturing site that processes radioactive ores, collected by robotic landers, from Hayes - into medical products.  Owned and operated by Cetera Biochem.  The Arkin Center features not only control facilities for the robots, but also processing, research labs, and housing for the staff and families.  It has a population of 8,000 - 75% mixed stock Humans, and 25% Aslan, from the Hidmarowl clan.
Barton - Size 17 large world,  no known surface facilities.  In addition to Raleigh Highport (the system's main Starport), there are two other orbital facilities.  These are the Hallowell Project, and Gugashim IV.
  • The Hallowell Project an extremely large, dispersed structure, orbital facility consisting of mainly solar collectors, and a central processing hub that uses the energy to produce large capacity, industrial strength powercells and batteries. These are shipped to the various Hives on, and under, the surface of Dallia.  The company operating it is Tracey Solar Ops (TSO).  The regular staff of Hallowell amounts to only 20 personnel at a time, but TSO uses it as a training facility, so about half of them are only on short term stays (TSO is also expanding into nearby systems in the Collace Arm).  A number of cargo shuttles arrive every day from each of the major hives on Dallia.  TSO staff are almost entirely Solomani descent.
  • Gugashim IV is the name of a corporate space station, in orbit around Barton.  It is owned by Tukera Lines, in their Cargo Trans-Shipping Division, and the holding company operating it is called Atkins Multi-Stellar.  This station has a special permit from The Commonwealth of Dallia, to operate a cargo storage and handling facility separate from Raleigh High Port.  This means that cargoes can be processed here, and moved from vessel to vessel, without having to pay any duties to the world government (the starport here is operated by the local world, unlike most starports in Imperium systems).  Considering that Dallia's Space Patrol and orbital facilities are funded by the money it collects from normal cargo operations, Tukera's company (Atkins Multi-Stellar) must have cut a really good deal with Dallia. The facility is an enclosed cylinder space city, with dispersed platforms to serve as ports and cargo handling pads.  In addition to cargo facility personnel, brokerage personnel, and administrative personnel, the station also houses families and is responsible for overseeing the operations of the Dallia Transfer communications station in orbit around Devon.
Budleigh Belt -A very dense, medium mineral content Asteroid Belt, with a high amount of iceteroids.  Several large asteroids are of note (Chuff-967, Rho Angus, Red Rock) because they have establishments constructed on them. Of similar note, is a secondary ring of  orbiting asteroids, slightly eccentric and off the elliptical of Budleigh, but it intersects it at two points.  This secondary ring has seven significant asteroids, spaced relatively regularly around the orbital path, these are called the Lost Kittens.  They collectively house a fueling and resource operation called Dromedary Fuels.
  • Chuff Reflection Center is built on the surface, and burrows extending into the body, of Chuff-967, a major body in the asteroid belt. CRC is a training center for the Stellar Unity Church (meditative and reflective body, that believes that all sentient beings come from star stuff, and will return, adding their wisdom and awareness to the stars).  The CRC has a permanent staff of 70, mostly mixed stock humans.  It can house an addition 200 students at any time.
  • Stellorum Hermitage is built into the body of Rho Angus, another large body in the asteroid belt.  It is a monastic facility built into the interior of Rho Angus.  The celebrants (both male and female) of the Hermitage observe meditation, mostly, but also honing of physical and mental skills.  There is a population of about 40 celebrants at any one time, and perhaps another 20 clergy that maintain the facility.
  • Dromedary Fuels is operated by a Sharurshid subsidiary, called Armada Systems.  It harvests fuel and other chemical and ore resources out of the asteroids, and then returns them for trade, to the facilities located throughout the Lost Kittens.  Each of the Kittens is a swarm of small craft, moving around trade materials, operating and repairing the docking infrastructure, and providing shuttle services to and from ships.  Each of the seven Lost Kittens has a population supporting orbital facility, built ring style, in locked orbit around that Kitten.  These are called, respectively Armada-One, Armada-Two, etc.  All together the seven Armada facilities have a population of workers and space citizens of about 200,000.  The trade products are refined fuel, water, and other materials that can be gotten out of the rock and ice bodies of Budleigh.
  • Ferraow Aielouaa is an orbital city, and a cargo trading center, that is inhabited by approximately 500,000 Aslans.  It is a multi-clan operation, run by a council of females.  The station, in addition to the normal security vessels and personnel, operate a system wide search and rescue service called Ferraow Rescue.  The Aielouaa (Aslan for Space City) is spin-anchored around a large asteroid body called Red Rock.
Devon is a size 2 cold worldlet, in the outermost occupied orbital around the system primary star.  It is orbited by a small orbital facility called the Dallia Transfer.  This is a commercial communications outpost, that serves to capture and relay communications traffic and private couriers coming into and out of the system, all operated by Tukera Lines, and overseen by the staff at Gugashim IV, in orbit around Barton.  Dallia Transfer has a staff of 800, and operates a number of spacecraft for retrieving the commercial equivalent of Tukera Lines x-boats, and also serving as out system picket craft, mostly capturing and relaying information from inbound and outbound vessels, for a transfer fee.

Mainworld Details

The population is fairly evenly split between the main hive complexes, of which there are five with approximately 120 million people living in each hive.  There are several other, smaller hive structures, but they are either incomplete, have suffered partial cave-ins, or for some other reason have not been targeted for large scale human habitation.  The surface has two main seas, the Northern Sea and the Southern Sea, which are composed mainly of hydrochloric acid.  Storms on the planet have misting precipitation of hydrochloric acid, and there is a frozen briny frost of it existing over large portions of the northern and southern parts of the globe.  A curious surface vegetation (crying trees), consisting of a stout rocky trunk with hard stacked lamina of outer dead material, with a central core that is still alive (the crying tree trunk has a lifespan measured in centuries), is tipped at the top with rapidly growing fronds that wave and undulate while they are intact (the fronds have a short lifespan, measured in hours).  These last only a few days, but undergo a sort of photosynthesis, providing conversions of the hydrochloric acid into the greenish chlorine that makes up the atmosphere.  Other lifeforms inhabit the surface, the most dangerous being swarming hordes of arthropods (mustard crabs) that feed on family of large slug species.
Life in the Charon Hive

Other than the five main hive areas, the other smaller hive structures (all are marked on the planetary map as cave areas) have been named and are occasionally the topic of exploration or survey.  The five main hive areas are connected to each other by tube trains along the surface, but the main form of transportation is by hardened flyers and g-carriers.  Much of the energy generated on the world comes from geothermal sources.  The volcanic activity is tapped for this reason, and for the harvesting of minerals.  The main economy of the planet has to do with surface harvesting and processing of chemicals and rare earths.

The Administrative Center of the Commonwealth (the planetary government) is located at Serapis Hive.

A. Mormo Hive (population 105 million)
B. Actium Caves - next to Aybay Volcano (active)
C. Charon Hive (population 130 million) - edge of the Tobal Desert
D. Caverns of Hope
E. Rhoda Caverns - next to Chiros Volcano (active)
F. Serapis Hive (population 135 million) - Essex Station (downport)
G. Apshai Hive (population 105 million) - next to the Nopsis Volcano (active)
H. Caverns of Light - next to Nemesis Volcano (active)
J. Pontos Hive (populatio 125 million)
K. Lost Lotus Caves - next to the Maxos Volcano (active) 

Surface map of the moon, Dallia - each hex is 256km

Rhoda Caverns, like the others, is home to several large cavern systems that have free standing water in it, and subterranean vegetation that is supporting a very large lifeform.  This could be related to the subterranean reptiles that were genetically manipulated for this world, but if so -then it has taken on even more massive size than the ones that exist below the human inhabited hive areas.  It has been nicknamed the Rhoda Dinosaur, and has become famous due to repeated visits to the caverns, where curious ruins are said to exist.

Rhoda Dinosaurs feeding on the fungus that grows in their caves

There is a cult that is small but persistent, that was once lead by a malcontent from Charon from over 100 years ago.  His name was Trevor Lush, and his followers are called the Lushites.  Other than attempting to sway the Parliament against trying a purely military conquest of Tarkine once they failed to acquire the Ag World Combine, Lush also believed that there was an older indigenous race that inhabited Dallia, that was responsible for building the cavern hives, and that would one day reveal themselves as secret masters of technology and benevolent patrons of the entire Third Imperium.  The Lushites have acquired the rights to an archaeological site in the Rhoda Caverns that is known as the Stone Hermitage.  As with the Rhoda Dinosaur regions of this most curious of caverns, the area around the Stone Hermitage has natural sources of water, and has vegetation growing.  The political activities of the Lushites, when the exist at all, are against the Dallia government interfering with the rule of Tarkine.  These activities are rarely noticed, however.

Stone Hermitage

As an example of the honeycomb structure of the hives, here is a map of the northwestern part of Serapis Hive.  It has several areas marked on it.
A- Essex Spaceport.  The approach way is a long, large shaft, that rises up to the surface.  A series of overpressure atmosphere generators help to keep the chlorine atmosphere out, and the breathable air in, but as a measure against disaster, the whole of the spaceport region is surrounded by stone walls.
B - The Capitol Area where the main government buildings are located for supporting the Commonwealth government.  The surrounding area is full of professional offices, covering this hexagonal region, and parts of those adjacent to it.
C - The Market - home to not only the stock market and financial core of this, the capitol hive, but also home to many, many upscale shopping venues.  Given the relaxed law level, nearly anything can be bought here, but regardless of the product or service, it is all presented very tastefully and with a high degree of decorum.  Other shopping areas, in this hive and others, are not nearly so upper scale.
D - Passenger Transportation Hub - this is the transportation area that has a terminal for the surface tube train that leads, first, to the transfer station at Rhoda Caverns (the transfer station is a rare surface structure, a domed transportation hub, with access to the caverns below), and then on to Charon Hive.  Grav-taxis here can be gotten very cheap to the Market, the Capitol Area, or Essex Spaceport.
E - Cargo Transportation Hub - Another transportation area, this one also houses the warehousing district of this hive, as the tube train here leads up to the Serapis Surface Gas Refinery (SSGR) areas, and warehousing for products here await shipping across the hive to Essex spaceport.  Sternmetal Horizons has a very large, private warehousing facility here.  The shipping traffic is carefully planned to avoid the Market and the Capitol area.  The tube train from the SSGR, eventually passes to a transportation hub, with lines going southwest to the Caverns of Hope and east to the Apshai Hive.

Northwest portion of Serapis Hive - each Hexagon is approximately 15 km across

The region pictured above is a very urbanised, highly developed portion of the Serapis Hive.  To give an idea of the population/urban density of the hives consider the following information.  Each surface hexagon on the World Map for Dallia is 256km across, which means that they provide for approx. 56,754 square kilometers.

Processing area in Apshai Hive
 As the Serapis hive covers approximately 7 of these surface map hexes, it means that Serapis Hive (and the other four large hives) covers a surface area of approximately 397,278 square kilometers.  With a population of 135 million, that equates to an Average of 339 persons per kilometer over the expanse of the hive structure.  Except that the vast majority of the cells in the hive (and there are about 250 such cells per 256km Surface Map hexagon) are undeveloped.  Only about 40 percent of the cells (100 cells) in each surface hexagon is developed, which leads to about 700 cells total, which leads to an average population density of 1,000 persons per square kilometer.  In contrast, New York City by the latest census has about 26,000 persons per square kilometer.  So, while the high density cells (business, shopping, manufacturing cells) have a lot of people crammed into them, many of the residential and agricultural cells (algae farms, microculture farms, fisheries) have a lot lower density.  Unfortunately, even with all that, however, the food production of the world is inadequate for the 600 million inhabitants.

Lab Ship Nightingale

A vessel moving through the Collace Arm, around the rift, is the 400t Laboratory Ship.



From The Traveller Book:

Using a 400-ton hull, the laboratory ship is a mobile base for scientific analysis and investigation. It mounts jump drive-D, maneuver drive-C, and power plant-F, giving a performance of jump-2 and I-G acceleration. Fuel tankage for 90 tons supports the power plant and one jump-I. Adjacent to the bridge is a model-2 computer. There are twenty staterooms and no low berths. The ship has two hardpoints and two tons allocated to fire control. No weapons are installed. There are three ship’s vehicles: two air/rafts and one 40-ton pinnace. Cargo capacity is 23 tons. Laboratory space equals 85 tons. One ton is waste space. The ship is unstreamlined.

The laboratory ship requires a crew of five: pilot, navigator, two engineers, and medic. Gunners and scientific research personnel may be added. The pilot operates the pinnace; the engineers operate the air/rafts. The ship can carry 20 passengers (35 if double occupancy) on a noncommercial basis. The ship costs MCr158.98 (including 10% discount for standard designs) and takes 14 months to build.
 
Relying on the Pinnace and the two LSP Air/Rafts, the crew of the Nightingale can visit a wide variety of worlds.  As the vessel is capable of jump 2, it can visit all the worlds on the rim of the Greater Collace Rift, but will have difficulties visiting the three worlds within the rift.


The Nightingale is dedicated to Biological and Medical research.  It is equipped with a wide variety of different laboratory spaces.  A large number of research scientists could be operating on the Nightingale at any time.


Friday, March 28, 2014

District 268 - Subsector N - Spinward Marches Sector

The following information is from the Imperial Encyclopedia -

District 268 is Subsector N of Spinward Marches Sector. The District was formally added to the Imperial rolls in 610 (the neighboring Five Sisters Subsector, created at the same time, was originally District 267) as the 268th subsector to be considered for inclusion in the Imperium.

As a district, its worlds are not members of the Imperium, but they do receive Imperial protection. Imperial affairs are administered from Glisten (Spinward Marches 2036) although a token capital is maintained at Mertactor (Spinward Marches 1537).

In the early years of Marches exploration, the Spinward Main route through District 268 was the only viable route for jump-1 ships trading with the Imperial worlds in the Glisten Subsector. The Main forks into two branches at Talos (Spinward Marches 1436): the Collace Arm runs Spinward toward Five Sisters, while the Glisten Arm runs Trailing.

Although jump-2 and jump-3 traffic is more economical, enough jump-1 ships plied these routes to create a trickle of settlement. In time, several important worlds grew up along the route:

  • Forine (Spinward Marches 1533/D3129B8-A) - an industrial world producing electronics components;
  • Tarkine (Spinward Marches 1434/C466662-7) - an agricultural producer of exotic spices; and
  • Collace (Spinward Marches 1237/B628943-D) - an industrial world producing a wide variety of low-cost, high-tech goods.

Collace is also the site of one of several Imperial scout bases in the district. Application has been made for membership in the Imperium, which is pending.

District 268 contains 32 worlds with a population totaling 10.6 billion. The highest population is 5.9 at Forine; Collace has 1.0 billion; the highest tech level is D, at Collace.

Major astrophysical features of the subsector include the Greater and Lesser Collace Rifts.  The Greater Rift extends Spinwar through the Five Sisters and is rimmed mostly by worlds along the Collace Arm along the rimward edge, and the Spinward Main along the coreward edge.


Wednesday, March 26, 2014

Rim Worlds of The Greater Collace Rift

There is a region of space, that extends from the middle of subsector District 268 in the Spinward Marches, through the Five Sisters, and into the Urnian Subsector.

The rift is completely empty, with the exception of three worlds, all of which are cut off from the outside universe by a gap crossed only by vessels capable of jumping 3 parsecs, or greater.  The outer rim of the rift, however, is a densely packed ring of worlds, most of which are along the Collace Arm and reachable by jump-1 vessels, and the remainder are all reachable by jump-2 vessels.

The Collace Arm is a navigable grouping of worlds that are all reachable via Jump 1.  The group begins in the Sword Worlds subsector, at the world of Caliburn/1329, and then winds its way down through non aligned space, throughout District 268, until it eventually into the Five Sisters subsector, until it ends at Froin/0539.  But the majority of the worlds are in District 268.

Where the Arm rejoins the Imperium, connecting from Talos/1436 to Mertactor/1537, it comes into the edge of Imperium space that is dominated by the Glisten Subsector. Several of the world in the Five Sisters subsector are also Imperial worlds.  Because of this, travel and trade along the Arm, between Mertactor/1537 and the Five Sisters, is extensive.  Traveling, however, through non-aligned space means that there will not always be recognition of, or support of, ships and/or crew that are openly aligned with the Imperium.  To be sure, there are many factors and worlds that are aspiring client states of the Imperium, but just as many that are fiercely independent.

Coreward of District 268, of course, is the Sword Worlds subsector.  Ships and trading factors out of the Sword Worlds are frequented along the arm, and rimward from District 268, in the Egryn subsector and beyond, are numerous groups of Aslan.  Both of these outside groups have many, many representative populations within the Collace Arm worlds.  A number of rim worlds are also home to several minor races.  And, as the whole of District 268 represents an exposable weakness for the Imperium, as it tries to keep contact with and control over the worlds of the Five Sisters, this means that any number of clandestine Zhodani agents will be operating in the area.

The only known worlds in the Rift are Andor/0236 and Candory/0336 in the Five Sisters Subsector, and world 875-496/0834 in the District 268 Subsector.  It is possible that other, unsurveyed worlds, exist within the Rift.  Curiously, both Andor and Candory have large Droyne populations.



Mertactor - SM1537 - District 268


Mertactor     1537 B262732-B  S Cp                 610

UWP:B262732-BLocation:Spinward Marches/1537System:Mertactor
Starport:BGood, refined fuel, spaceship repair
Planetary Size:5*Medium 8,000 km
Atmosphere:6Standard
Hydrosphere:220 percent surface area
Population:7Mod Pop 60,000,000
Government:3Self-Perpetuating Oligarchy
Law Level:2Low Law - Portable Energy Weapons Prohibited
Tech Level:BAverage Stellar (large starships)
Base(s):Scout
Zone:Green: Unrestricted
# of Planetoid Belts:1# of Gas Giants:0

Anchor Spaceport, outside of the city limits of Anchor City


From the Imperial Encyclopedia:
Mertactor is a low gravity planet with a dense atmosphere, and as a result much of the animal life has evolved into flyers of one sort or another. Human powered flight is a popular leisure activity. Most of the planet's water is scattered in small seas and large lakes rather than being concentrated in larger oceans. The human population has adapted to this by colonizing in small towns around the shores, and this has led to a tendency for the culture of the planet to be considered rather boring by its neighbors. About 10% of the population is Aslan, descended from a group of mercenaries employed by the Imperium around 950. They are pretty thoroughly assimilated, although their presence does attract attention from Aslan long range traders.
This is the tip of the Imperium, from the Glisten subsector, into District 268.  The other world, of course, is Mille Falcs/1637.  The world serves as the subsector capital for Imperial Interests in the District 268 subsector.

The starport for the world is centered at Marlow High Port.  The Marquis of Mertactor maintains an orbital palace there, but it is also the hub for not only all commercial traffic, but also the home of many Imperial offices that are concerned with maintaining and upgrading the status of Mertactor, along with the rest of District 268 (the long term goal is to make many of the worlds into Imperial Aligned territory, connecting Glisten to the Five Sisters).  Cheatz-Barney Scout Base is located at Marlow High Port.  However, the X-Boat Servicing Facility (this is the terminus of the Imperial X-Boat Route that comes down through Glisten subsector) is located in orbit around the world Peal.

System Details
Primary - Zeven/Yedi 1537
Clangor - Orbit One - Inner Zone - size 5 storm world - no moons
Tonelet - Orbit Two - Inner Zone - size 2 worldlet - no moons
Silver Belt - Orbit Three - Inner Zone - asteroid belt
Ringing - Orbit Four - Inner Zone - size 3 worldlet - no moons
Mertactor - Orbit Five - Habitable Zone - size 5 world - no moons
Sanctuary - Orbit Six - Outer Zone - size 2 worldlet - no moons
Peal - Orbit Seven - Outer Zone - size 8 ice world - three moons (Peal/A, Peal/B, Peal/C)

Mertactor System

The many small settlements on the planetary surface (the 60 million inhabitants are quite dispersed) do not have a single spot that can be called the world's planet side Starport.  All of the province capitols (the world is divided up into 8 administrative provinces) have their own Spaceport, however.

Mertactor Planetary Map - Each hex 160km

The eight province capitols are:
A - Dideon (pop 300,000)
B - Tambuur (pop 450,000)
C - Faustine (pop 600,000)
D - Edwardia (pop 750,000)
E - Parellus (pop 550,000)
F - Herodia (pop 400,000)
G - Anchor (pop 250,000)
H - Leander (pop 350,000

The Marquis of Mertactor maintains a planet side palace, across the central lake/sea that Faustine is located on.  The noble land holdings are sequestered away from the eight provinces, so as not to give any of them precedence, but Faustine and Edwardia benefit from proximity.

The majority of the 60million inhabitants are dispersed, with perhaps 10 percent dwelling in the province capitols and their related urban dependencies.  The remaining population lives in dispersed villages and on ranches and farms.  Both Tambuur and Parellus have sizable Aslan populations.

Typical  Mertactor Settlement

* - Recent FFE publications and efforts have upgraded the world from size 2 to size 5, because at size 2, it would not retain the atmosphere that has been generated for it.