Mertactor 1537 B262732-B S Cp 610
UWP: | B262732-B | Location: | Spinward Marches/1537 | System: | Mertactor |
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Starport: | B | Good, refined fuel, spaceship repair | |||
Planetary Size: | 5* | Medium 8,000 km | |||
Atmosphere: | 6 | Standard | |||
Hydrosphere: | 2 | 20 percent surface area | |||
Population: | 7 | Mod Pop 60,000,000 | |||
Government: | 3 | Self-Perpetuating Oligarchy | |||
Law Level: | 2 | Low Law - Portable Energy Weapons Prohibited | |||
Tech Level: | B | Average Stellar (large starships) | |||
Base(s): | Scout | ||||
Zone: | Green: Unrestricted | ||||
# of Planetoid Belts: | 1 | # of Gas Giants: | 0 |
Anchor Spaceport, outside of the city limits of Anchor City |
From the Imperial Encyclopedia:
Mertactor is a low gravity planet with a dense atmosphere, and as a result much of the animal life has evolved into flyers of one sort or another. Human powered flight is a popular leisure activity. Most of the planet's water is scattered in small seas and large lakes rather than being concentrated in larger oceans. The human population has adapted to this by colonizing in small towns around the shores, and this has led to a tendency for the culture of the planet to be considered rather boring by its neighbors. About 10% of the population is Aslan, descended from a group of mercenaries employed by the Imperium around 950. They are pretty thoroughly assimilated, although their presence does attract attention from Aslan long range traders.This is the tip of the Imperium, from the Glisten subsector, into District 268. The other world, of course, is Mille Falcs/1637. The world serves as the subsector capital for Imperial Interests in the District 268 subsector.
The starport for the world is centered at Marlow High Port. The Marquis of Mertactor maintains an orbital palace there, but it is also the hub for not only all commercial traffic, but also the home of many Imperial offices that are concerned with maintaining and upgrading the status of Mertactor, along with the rest of District 268 (the long term goal is to make many of the worlds into Imperial Aligned territory, connecting Glisten to the Five Sisters). Cheatz-Barney Scout Base is located at Marlow High Port. However, the X-Boat Servicing Facility (this is the terminus of the Imperial X-Boat Route that comes down through Glisten subsector) is located in orbit around the world Peal.
System Details
Primary - Zeven/Yedi 1537
Clangor - Orbit One - Inner Zone - size 5 storm world - no moons
Tonelet - Orbit Two - Inner Zone - size 2 worldlet - no moons
Silver Belt - Orbit Three - Inner Zone - asteroid belt
Ringing - Orbit Four - Inner Zone - size 3 worldlet - no moons
Mertactor - Orbit Five - Habitable Zone - size 5 world - no moons
Sanctuary - Orbit Six - Outer Zone - size 2 worldlet - no moons
Peal - Orbit Seven - Outer Zone - size 8 ice world - three moons (Peal/A, Peal/B, Peal/C)
Mertactor System |
The many small settlements on the planetary surface (the 60 million inhabitants are quite dispersed) do not have a single spot that can be called the world's planet side Starport. All of the province capitols (the world is divided up into 8 administrative provinces) have their own Spaceport, however.
Mertactor Planetary Map - Each hex 160km |
The eight province capitols are:
A - Dideon (pop 300,000)
B - Tambuur (pop 450,000)
C - Faustine (pop 600,000)
D - Edwardia (pop 750,000)
E - Parellus (pop 550,000)
F - Herodia (pop 400,000)
G - Anchor (pop 250,000)
H - Leander (pop 350,000
The Marquis of Mertactor maintains a planet side palace, across the central lake/sea that Faustine is located on. The noble land holdings are sequestered away from the eight provinces, so as not to give any of them precedence, but Faustine and Edwardia benefit from proximity.
The majority of the 60million inhabitants are dispersed, with perhaps 10 percent dwelling in the province capitols and their related urban dependencies. The remaining population lives in dispersed villages and on ranches and farms. Both Tambuur and Parellus have sizable Aslan populations.
Typical Mertactor Settlement |
* - Recent FFE publications and efforts have upgraded the world from size 2 to size 5, because at size 2, it would not retain the atmosphere that has been generated for it.
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